Whisper of the Eyeless was developed by Venris and Evil Gingerbread Studio. Anshar Publishing published the game. In the game, we become the messiah of the dead gods and wreak havoc. We have played and reviewed the dark fantasy and rogue like game for you. You can access our demo review here. Whisper of the Eyeless Story The story of the game has changed significantly compared to the demo version. I had the chance to get to know the war called the war of faith and the first messiah in this version.
Frankly, we didn’t see much about the first battle in the demo, but there are explanations in this version. The war of faith is a war against the living gods of Charity, Chastity and Wisdom, raised by the first messiah. The first messiah achieved quite good success in this war. When he approached the border of the monastery, he failed and his people incurred the wrath of the sects. We can say that dead gods are actually the dark version of living gods.
God of Wrath versus God of Bravery. The god of Desire versus the god of Chastity. The god of Madness versus the god of Wisdom. The gods have servants called the awakened. As messiahs, we are the awakened servants of the dead gods. We are alone in our awakening because our people have been destroyed. Words from the gods, called Whispers, guide us on our path. In this quest, we try to attract the awakened to us and also make people believe in us.
We return to Aranthor, the land where the war of faith took place. There is the blood of our people on these lands and we want this blood back. Of course, it will not be easy to attract awakened people and the public to our side. This is where good manipulation and lots of lies come into play. If we can convince people that living gods are evil, it won’t be hard for them to join us. For this, we get help from dead gods.
If you want to deceive, God of Desire. To lead astray. God of Madness. God of Wrath to trigger anger and war. Gameplay and Other Details of the Game The game progresses through the dungeon system. These dungeons have not changed much compared to the demo version, and the battle mechanics are generally the same. There are serious changes in the talent system. Our abilities change and develop depending on the dead god we follow.
Each god has a different element that he brings to us. God of Wrath improves our critical hit and damage abilities. The god of desire enhances our abilities to protect, loot, and evade. The god of madness improves our ability to confuse the enemy and our spirit abilities. We can find various resources and development materials in dungeons. An element called secrets, which we can use in trade, is also found in dungeons.
We can also attract the awakened by increasing our notoriety. We can still have the chance to try the skills we have developed in dungeons. We use our various skills against the enemies we encounter. By the way, there are gods against whom enemies are weak. If you choose this before going into battle, you have a serious advantage. You can also obtain new abilities in dungeons. We have an area in the game where we gather awakened people and sect members.
You can also think of this as a large hall located in the underground tunnels. We can expand this area, called the special room, with new rooms. As the Messiah, we can tell our people various narrations or renew our people’s faith. We can sacrifice. We can create a prayer circle around the altar and the area around it. We can decorate the special room with the belongings of the dead god, on whose path we are progressing further.
As the number of members in our sect increases in the game, our bad reputation increases and faith is shaken. The greater the number, the less faith in the hearts. If we want to keep this faith alive, we need to prove our power as a messiah to our people. At certain moments, we are faced with story decisions that we need to make. We are faced with some requests from our sect members. When we direct this correctly, faith rises.
As notoriety increases, our recognition increases. As our recognition increases, the chances of the awakened living gods raiding our location increases. Additionally, if the needs of faith and sect members increase, they issue a declaration and request to us. If we cannot fulfill the request, trust is shaken. Taking One Step into the War As a messiah in the game, we encounter crossroads. We really need to make some brutal choices in these distinctions.
This both gives us experience and increases our notoriety. Yet the impact of some choices is truly terrifying because our mental health is also affected. We trust whispers and dead gods, but sometimes they betray that trust. In the game, we clear the dungeons and various parts of Aranthor without mercy and become stronger in the process. As we become stronger, we revive the ashes of the War of Faith and turn them into fire.
This war will take place not for a good cause but for revenge. For this reason, the dark world of the game draws you in. How is the Game in Summary? I really liked the changes made to the game and the new style it developed. Serious progress has been made. Also, did I mention that there is a Turkish language option in the game? Let’s never forget this. As you know, it is really difficult to find a game in Turkish and it made me feel lucky to encounter something like this in this game.
I definitely recommend you try the game. You must taste this dark world. Hail to the messiah of the dead gods Art/Graphics – 7.5 Sound/Music – 7 Story – 8 Gameplay – 7.5 7.5 Whisper of the Eyeles There is only blood, torment and death here. If you don’t like this path, turn back because there is no turning back from this path. The darkness is calling you. Listen to the whispers and chart your path.


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