MotoGP 25, the newest addition to the MotoGP series, may have been released in a week when giant productions competed to outshine each other. However, in some aspects it appeals to novices rather than veterans of the series. Despite this, MotoGP 25, which challenges its players with its vertical learning curve, can also please the fans of the series with its new modes and renewed visuals with Unreal Engine 5.
In our MotoGP 25 review file, let’s take a look at what the new member of the series offers compared to the previous year and what it promises to both fans and newcomers of the series.
MotoGP 25 Review – Game Modes

It is not possible to say that MotoGP 25 brings revolutionary mechanics after the previous games of the series. Even though I haven’t been on the track in the previous games, I can’t say that Milestone kicks the series into high gear. However, three very enjoyable different modes that you can play while taking a breather between Grand Prix races take MotoGP 25 to a depth that will please the fans of the series.
We actually test ourselves in different riding disciplines in Minibikes, Motard and Flat Track modes. For example, in Minibikes mode we race on smaller racing bikes. These engines, which react more harshly to maneuvers, felt very different from the GP engines I was used to in career mode.
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Motard and Flat Track are more challenging than Minibikes. For example, while racing on asphalt with different engines in Motard mode, I felt like I hit a wall in my first race in Flat Track. It is very difficult to stay on the road in Flat Track, which adopts a structure where you get ahead by accelerating and cutting, just like in the old Need for Speed games. But the game is very motivating to overcome this. Therefore, MotoGP 25 got a passing grade from me with its game modes.
How was the Career Mode?

The career mode of the game brings some small but effective changes to the career mode in MotoGP 24. Rather than overhauling the entire mode, developer Milestone enriched the career mode with some one-on-one challenges with racers.
What I often did, both in the challenges and in the natural flow of the career mode, was to test the engine. However, teams have a testing limit and when testing, it is necessary to review the notes taken by the manufacturers and pay attention to how much the parts can be upgraded.
In fact, there is a decision process that I have seen in many vehicle simulation games and which I like very much. It’s fun to try to improve everything on a micro level and see the impact of even the smallest adjustments on the track. Moreover, as my playing skills increased over time, MotoGP 25 turned into a very enjoyable game for me.
But learning never goes in a certain direction. It is also possible to hit the barriers in the newest ring of MotoGP. Although the game has become much more accessible in all aspects, complex gas moves are still a bit challenging to master. This is where the engineer component comes into play. In MotoGP 25, you talk to your engineer and provide tips to help you improve by guiding you where you have difficulties.
Fans of the Series Maybe Should Skip It…

I think there will be a lot of complaints about MotoGP 25 from veterans who spent dozens of hours crying on asphalt in the previous games of the series. No matter how much I enjoyed it during my more than 30 hours of gameplay, I felt the lost traces of MotoGP 24’s successful steps many times.
The rawness of the braking and handling mechanics and the sharp gameplay curve were the most problematic points in my virtual motorcycling career. Even a small mistake I made in a turn led to me being victimized by the game’s brutal physics mechanics. Although I initially thought this was due to me, after a little research I learned that developer Milestone’s artificial intelligence was playing on a different physics model.
However, this injustice in the first 5-6 hours gave way to acceptance with my desire to try to learn the game and, in its simplest form, the joy of riding a motorcycle. After the 10th hour, I was enjoying the different modes of the game, planning how to beat my opponents at the next turn and making gas and brake plays.
A large number of veterans of the series have said that MotoGP 25 goes backwards in different ways compared to its predecessors. the game especially Steam The reviews it received even stated that the series had downgraded in terms of technical, gameplay and visual aspects, despite switching to Unreal Engine 5.
One of the criticisms I read most often here is that although the game already has an Arcade mode, they make the Pro mode easier. While developer Milestone offers a mode for those who want to play “without too much hassle”, as gamers put it, it promises an experience with realistic physics mechanics in the professional mode. But simplifying even that experience might make veterans think twice before uninstalling MotoGP 24 from their consoles or computers.
Ideal for Those Who Are Acquainted with the Series

However, as someone who has never played previous MotoGP games, despite some difficulties in getting used to the mechanics and the steep learning curve, MotoGP 25 managed to make me say “let’s race for a while” when I was looking for a game to play.
In my opinion, at the end of the day, this is the point that a simulation game or professional racing game should reach, no matter how much depth it promises. If replay intervals are short and gameplay times are long, you are hooked on a game. Despite some glitches that I think are due to Unreal Engine 5, MotoGP 25 will be a game that I recommend to those who want to enter the series.
MotoGP 25 Review – Final Word
As a result, although MotoGP 25 does not take radical steps away from its predecessors, it will make series novices happy with the modes and rewarding experience it offers at the end of the vertical learning curve. Thanks to its visuals, Unreal Engine 5 is attractive enough to force both newcomers to the series and series veterans who can tolerate its simplified structure to say “one more go”. No matter how difficult it is, MotoGP 25 has become an enjoyable starting point for those looking for the satisfaction of mastering each corner a little more, even with its obstacles.
Positive
- Improved career mode
- Accessible for new players
- Rewarding gameplay loop
Negative
- MotoGP does not bring major innovations to 24
- The physics engine can be very forgiving sometimes
- The onboarding process needs improvement


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