Indie Core, organized by GameDev.ist and aiming to bring together the independent game ecosystem, has ended.
Many professional names from both our country and the global independent game ecosystem came together at the event held at The Game for Big Kids on January 14-15. With the panels and expert speeches spread over both days, participants were able to establish new connections and evaluate cooperation opportunities, and a lot of sectoral experience was transferred.
Among the panelists of the event, PEAK who created one of the most successful independent games of recent years with Landfall GamesCBO of Rebecca Lautner While talking about the key points of creating a global studio and ensuring sustainability, he is known for his investments in the gaming industry. Agnitio Capitalfounder of Shum Singh He talked about how independent games and developers can achieve success within today’s industry trends.
IndieCore Also in the sessions xsolla from the team Gokce Kozandagi moderated by Supermarket Simulator‘s developer and Nokta Gamesfounder of Yusuf Wholesale, popular content creator and Phew Phew Gamesfounder of Enis Kirazoğlu They discussed how to be successful globally by nourishing local roots in an enjoyable conversation. With years of experience in the field of game marketing Nunitos from the team Oznur Dogan, Hazal Shame ve GameDev.ist from the team Eran Küçük They discussed how independent studios can make the right moves with limited resources.

A Milestone for Our PC/Console Game Development Ecosystem
The announcement of a development of critical importance for the gaming ecosystem in our country. IndieCore It was made from the stage. Announcement Boğaziçi Ventures CEO‘This Barış Özistek ve GameDev.ist co-founder Furkan Faruk Akinci made by, Boğaziçi Ventures ve GameDev.ist Thanks to the fund implemented with the partnership, PC/console game developers with the potential to achieve global success in our country will be supported and local talents will be encouraged to step up to the global stage.
Deep Jam Finals Held on the Indie Core Stage
GameDev.ist implemented by and covering an eight-week intensive development process. DeepJam finals of the acceleration program IndieCore took place on stage. An important milestone for our indie gaming ecosystem and DeepJam Thus the journey begins with IndieCore was crowned on stage. DeepJam 12 teams that made it to the finals among the studios that went through a comprehensive program ranging from technical training to mentoring sessions throughout the year, will compete on January 14th. IndieCore He had the opportunity to present his projects on the stage in front of the leading names of the industry. Finalist teams met with global industry leaders, as well as publishers, investors and industry professionals, to explain their games and collect feedback by playing them one-on-one.
The studios that made it to the Deep Jam finals are listed as follows:
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Ad Astra Games (Alien Farmer)
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CoreCrew Games (Coal Duty)
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Dagnar Studio (Lighthouse Puzzle)
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Dukha Studio (Impostor Paradise)
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Forfour Games (Depot 42)
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Glitcher’s (Rufus the Demon Core)
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Mergen Studios (We Are So Cooked)
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Mesora Interactive (Utopia)
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Primitive Goat (Huginn: The Endeavor One)
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Soul Guides (The Haunted Noir)
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Velthram Games (Dungeon for Bosses)
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Zinko Game Studio (Nightmare)

As a result of the evaluations made after the final presentations, DeepJam first place CoreCrew Games, second place Soul Guides and third place Zinko Game Studio got it. Winning teams GameDev.istIn addition to publishing/mentorship support from , award sponsor MSIThey also received wonderful awards from .
DeepJam ve IndieCore In the process whose foundations were laid with GameDev.ist It aims to increase the visibility of local talents, establish international connections and create a sustainable meeting point for independent games.
GameDev.ist co-founder Sinan Akkolbrings together the global independent game ecosystem in Istanbul. IndieCore regarding its effectiveness “The gaming industry continues to be the shining star of Turkey. GameDev.ist We organized as DeepJam acceleration program and IndieCore “We are proud to be the locomotive power of the domestic gaming industry with this event.” he stated.


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