My Eye Is Biting You From Somewhere – Monster Crown: Sin Eater

What makes Pokémon internationally important is probably its originality and appeal to all ages. The ones that came after it are those who managed to take note of what the series…

What makes Pokémon internationally important is probably its originality and appeal to all ages. The ones that came after it are those who managed to take note of what the series did well and build on it. Monster Crown: Sin Eater is a game that does this justice. The Pokémon brand is celebrating its 30th anniversary this year. They also included many of their content on other platforms, especially video games, in this celebration.

The new Legends game coming to Switch, updates for Champions, new Pokémon cards and the innovations that come out every week in Pokémon Go are proof of this. Meanwhile, in the last few years, it has managed to regain its former popularity in our country. I think they managed to take the brand to the right places in this one. I made a long comment, but our topic is not Pokémon. I’m talking about Monster Crown: Sin Eater, a production that tries to be similar to it, taking its good aspects and adding more to it.

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Combining turn-based battle and JRPG genres, this wonderful pixel-art visual game essentially follows the steps of Pokémon. A Production That Swims in Dangerous Waters If you remember, a few years ago, a game called Palworld was released. It revealed a different potential that even the Pokémon itself did not know about. Of course, some lawsuits followed because the idea of “catching monsters and making them fight” was licensed by Nintendo.

That’s why Monster Crown: Sin Eater tries to dance carefully on the hot sands of dangerous waters. Yes, at first glance it resembles a Pokémon game from the Gameboy Advance era. We capture monsters, train them and make them fight. On the other hand, we are trying to be the strongest in the land and catch the stronger monsters. Monster Crown does things a little differently, but the principle seems to be the same. Our story takes place in The Crown Nation, a fantastic land.

In this geography, which is a huge island, different monsters are roaming around. Some people can tame these monsters and use them for their own purposes. In the play, they called him Tamer, meaning animal trainer. In addition, it is a slightly darker world, very different from the source it takes inspiration from. Monsters are divided into herbivores, carnivores and omnivores. In addition, people can feed and raise these monsters just like farm animals and benefit from their meat and milk.

We start the game as a young farmer named Asur. We become involved in the story in a small way after our brother returns to the village and is captured by the kingdom. I won’t talk too much about the plot, but Monster Crown is not a childish game. As I said, we can also benefit from the meat of monsters. If we have no party left to defeat the monster in front of us, we can enter the war ourselves and attack with our service gun.

They don’t faint when you defeat the monster either. They die directly and even face extinction. With your permission, I would like to choose you. There are over 1,000 monsters in the game. Frankly, considering the 10 hours I spent on the game, I don’t think this is quite true. Since the game has just been released, I have not seen a guide or wiki page showing all the monsters. But his claims may be true in this way.

Now, the game has some sort of matchmaking feature. We can mix the monsters we have tamed with each other with the Breeding and Fusion features. In the breeding part, we obtain a new offspring by combining the prominent features of two monsters. These two may have a common appearance or a different appearance. In the Fusion part, we directly add the two together. When we say adding, we are combining a lot. However, in the combining part, what emerges is not something brand new, but a different color of the existing monster.

So there is a chance to get more than one color of the monsters in the game. This could actually technically help us reach 1,000. This Breeding and Fusion part was very exciting when I first saw it. But after a while, it started to seem unnecessary to me. The idea of moving forward with the best team I had was more attractive. Because it is necessary to calculate which monster makes a correct and logical combination with which.

You are confusing each other’s features. It is necessary to distribute the correct points and this is something to think about. Maybe it can produce a few extra hours of material for players who are interested in such areas. And of course, there are the types of monsters. There are situations where they dominate each other. Just like electric Pokémon have stronger attacks against water-types. In Monster Crown, an element is not selected.

Instead, they created stereotypes that reveal their characteristic features. It is divided into Will (Will), Brute (Power), Malicious (Dangerous), Unstable and Relentless classes. Each type in this sequence delivers stronger hits to the next. The last one also prevails over the first one. You can fight balanced wars with the right party you choose among them. Additionally, there are demonic monsters. Normally, you use some type of Scroll to tame a monster.

For demonic monsters, a stronger and special Scroll must be used. In my opinion, these evil types have the strongest and strongest attacks in the game. He has very unbalanced and powerful attacks. After a certain point in the game, I started finding too many of them, so I started filling the whole team with them. The Kingdom Waiting to be Discovered The Kingdom and the story revolving around it are actually really beautiful.

It seems to me that they were slightly inspired by the Mistborn series. At the head of the entire kingdom is an immortal and powerful emperor who has not died for thousands of years and protects all humanity. Under him there are four rulers with almost god-like powers. From this perspective, although it is not very original, I see it as a story that pushes you to explore its open world. The map of the game is not very large, but there is a possibility that you may get lost if you go without looking at the map from time to time.

You learn the stories of the lands you live in from the few cities around you and the people you meet. With each important step, you become stronger and become a powerful monster breeder who will eliminate all mysteries. The game actually revolves around this story. It’s obvious that pixel-art graphics are being worked on. This supports you visually while solving the mysteries of the game. In addition, the battle animations in monster battles are also carefully done.

It is very enjoyable to watch the visuals of some attacks. Of course, it gets repetitive after a while, but it’s obvious that it was worked on. Monster Crown does not hold the player’s hand in this map waiting to be discovered. In towns and cities, you have to find out for yourself where you need to go from people’s conversations. For example, the small path leading to the west was blocked by stones falling on the road.

If you follow one or two dialogues correctly, you will immediately figure out where you need to go. Let’s Come to Final Thoughts Frankly, I quite liked Monster Crown: Sin Eater. They don’t have big claims. Inspired by Pokémon games, they progressed by hitting the right points. When I looked at the user comments, one player made a statement saying that it reminded me of Digimon rather than Pokémon. If you look at it from the Digimon perspective, yes, there are places similar to it.

It has a darker tone that appeals especially to adults. To put it simply, there are evil monsters and they do not bow down to anyone that easily. As for the difficulty part of the game, I made a big mistake by choosing to start on the hardest difficulty at first. I said that the game has a structure that doesn’t hold you back. It gets really hard. Less money, less resources and crazy powerful monsters literally make your journey miserable.

If you are not familiar with this type of tour-based, JRPG-based games, it makes more sense to start simple and gear up. I think a player who enters and plays without any idea will also enjoy it. Because it has its own, pleasant originality. Let me give another example from Palworld. The monsters in the game were very similar to their counterparts in Pokémon. You could say, this is from Pikachu, this one looks like a Golem.

Monster Crown: The monsters in Sin Eater are really unique. Their designs, appearances and attacks appropriate to their type make them unique. Ha, but if you ask me, which one was your favorite? Frankly, although I admit how original they are, none of them were my favorite. Finally, let me add my final verdict regarding the game. At this point, I’m halfway through the game. Generally, in such reviews, if we reach a certain conclusion about the game and we no longer want it, we do not open that game again.

I’m sure many writers and content creators you follow do this. Very few, really very few, manage to go back and play themselves after the review text is finished. For me, after a long time, the example of this was Monster Crown: Sin Eater. While you’re reading this review, I’ll be returning to Crown Nation and trying to lift up the entire continent. Bad Aspects Good Aspects You can’t bond with the monsters It has a nice and fluent story Boss battles are mind-blowing Pixel-art graphics are very nice Attack animations can be repetitive Monster designs are original Gameplay is simple and quick to get used to Monster Crown: Sin Eater Graphics / Interface – 7 Playability – 7 Story / Presentation – 8 Innovation – 6.5 7.1 Like a Monster!

It’s actually a nice tribute to the production it was inspired by, with its nice pixel-art visuals, fluent story, and fast-paced gameplay.

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